Posts Tagged LAN

TeknoMW3 2.0 is finally here!

Yes, you read that right! Our not-so-secret-anymore project is real, is quite stable and it’s finally out! Check our forums for more information.

We hope you’ll enjoy this fine release! It took months to pull it off. – We basically had to write some missing pieces of the game, add a lot of extra services and code to handle them.  Our goal was to make it easier to play the game on LAN parties or wherever a proper internet connection is a problem.

For future releases we plan on adding an internet server list, in-game console, mod support, linux-friendly dedicated server launcher and much much more!

Don’t forget to donate if you would like to keep us supporting this Modern Warfare 3 MOD!

Regards & Enjoy

- TeknoGods Staff -

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Modern Warfare 2 Lan Progress!

Here is a nice screenshot :)

Update: Coop works nicely. Will post more updates tomorrow after work in about 19h.

Why 19h? Well I need to sleep too :)

I promise to release coop for monday and MP for later of next week.



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TeknoGods.dll Beta 12 released!

– Added some Sleep to Hotkey hook so it doesn’t eat too much CPU (sluggish menu on Red Faction Guerilla)
– Added better sounds.
– Fixed a small bug in DLLLoad that let people to believe that the DLL was loaded when in fact it wasn’t.


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TeknoGods.dll Beta 9 released! Section 8 support!

section8jan22TeknoGods.dll Beta 9 is now released and it supports Section 8.

Get it from –> here <–

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StarCraft II & LAN?

Starcraft 2 (c) Blizzard

We are proud to present our new project – StarCraft II Server Emulator. As many of you have heard StarCraft II will not include a standard LAN-play feature. Instead, to start a Pseudo-LAN game, user will be prompted to connect to the and initialize a LAN game from that level. The server will connect the peers together using the fastest route possible (to keep the ping as low as possible). You might be asking yourself “Why Blizzard is doing that?”. The answer is simple: DRM. In the never-ending fight against pirates, Blizzard (more likely DRM-loving Activision) decided to move one step forward: validate whether the user has a valid 2.0 account (which requires CD-Key binding – your SC2 key will be forever bound to your new/existing BN2.0 account). This way pirates will not be able to play on LAN using a single copy aaaand at the same time, legitimate users will not able to play offline-LAN-games at all. Quite a trade, don’t you think Blizzard?

We don’t currently plan to support LAN play with StarCraft II, as we are building to be the ideal destination for multiplayer gaming with StarCraft II and future Blizzard Entertainment games. While this was a difficult decision for us, we felt that moving away from LAN play and directing players to our upgraded service was the best option to ensure a quality multiplayer experience with StarCraft II and safeguard against piracy.

Several features like advanced communication options, achievements, stat-tracking, and more, require players to be connected to the service, so we’re encouraging everyone to use as much as possible to get the most out of StarCraft II. We’re looking forward to sharing more details about and online functionality for StarCraft II in the near future.”

Anyway, our initial goal is getting the Beta running locally. In this process we hope to learn as much as possible about SC2 network protocols. Finally when the final version goes out and it happens it doesn’t have a LAN option, we will release a server emulator for all of you folks out there.

PS. When the beta stage is finally in progress, we might open our private beta server to all of you. *BUT* don’t get too enthusiastic – at the moment we only got confirmed 1 beta key so reverse-engineering might take a while (if you get a spare one, contact us:))

PPS: Please discuss the topic here: Starcraft 2 Server Emulator

PPS#2: If you think Blizzard gives a s**t about your opinion about LAN-option, you might want to sign a petition here.


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